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Limiting macros, the abyss Read more The game does not have a GameGuard, you can run through the launcher only 3 Windows for the game.
New locations Dark Laboratory Available 2 floor of 4 under development. Endless tower Entrance from level through an NPC in a hidden village.
Changed locations Harvesting Woods Monsters Salt Mines Monsters PK mode prohibited. Fairy Forest Monsters Crystal Mountain Gate Monsters Entry to the location for levels only.
Events Exam place. Alternative laboratory. Heart Capture. Monster Invasion. New ideas come to a character automatically, but they can be focused and accelerated through the use of a research facility or lab.
Invent weapons, special equipment with special abilities, base modules, ships, and ammunition. Sell manufactured versions of your invention, or sell the ability to create them, to other players.
Become a scholar of a category of technology in order to boost the quality of your inventions within the same category. The spread of ideas, skill, and knowledge will be a very valuable concept within the game.
It is very likely that players will create schools to educate and spread knowledge for money. Well established player groups may even provide education free-of-charge to new players in order to give their player-base an advantage in the world.
Since there are no NPCs, there is also no supporting infrastructure in Voidspace. Players will need to create their own infrastructure in order to facilitate their own growth and progression in the game.
Players will be able to build and manufacture their own buildings, outposts, bases, cities, ships, ship upgrades and equipment, and even ammunition.
Certain large scale projects will also require multiple characters contributing to it's construction. There is no centralized auction house which means the might a player possesses is really relative to his local area.
One area might be lacking in ammunition production, so a player can take advantage of that and create the factories required to meet that local need.
The alternative would be to have players trade ammunition brought in from the nearest manufacturing plant, which would raise the price of that commodity in the area.
Parts of the game world will have higher concentrations of certain raw resources than others. Mine and collect these resources and travel to distant parts of the game world to sell your goods at a premium.
Furthermore, players can create factories, and even entire industries, manufacturing ships, equipment, and ammunition. These goods will also need to be distributed throughout the game world.
The game world may undergo sweeping changes due to major player actions. Wars, for example, can change supply and demand of various goods and raw materials in an area.
Traders not involved in the war could use it to their advantage by shipping goods to either side. Because there are no NPCs in the game, anything that the player needs to progress in the game must be provided by another player, or himself.
This paradigm opens the world up to an incredible number of business types and business models that the players can create. A business can be created around any player need, and it is not just limited to the buying and selling of raw materials or manufactured goods.
Voidspace will allow players to perform cryptocurrency transactions between each other. This will allow players to have in-game businesses that actually make them real money, and provides a safer platform for making trades between players that doesn't involve some sort of sketchy black market.
Combat is done in real-time, similar to that of an arcade game. You control your ship, choose what weapons to fire, and try to avoid your opponent's shots.
Since the player has to develop his own weapons, it is up to him to keep up with the latest technology developed by the players.
He can do so by buying upgrades from players who choose to sell, or by developing technology on his own. More than one player can man a ship. It will be possible to have a crew of players, all with different jobs micromanaging in order to gain an advantage during battle.
Start with a makeshift pickaxe that you made from scraps, advance your mining technology until you have full mining rigs capable of mining for you while you're offline.
You will need lots of rocket fuel for your expeditions. Either collect gas from gas clouds or make rocket fuel with a bit of chemistry.
In order for your character to perform their best, they'll need to eat, and eat well. A scientist can't work on an empty stomach, a well fed scientist can reach his maximum potential.
Much of the equipment and tools you will be inventing are powered so you'll have to ensure you have enough of it. Weigh the pros and cons of using various types of generators that your character comes up with.
Build an outpost that other players actually need. Players could use your facilities for safety, trade, research, schooling, refueling - the possibilities are endless.
Players will be able to rent out their manufacturing facilities to other players for profit. Some facilities will be very generalized, capable of creating a wide variety of objects.
Renting another player's facility doesn't mean you need to give them the plans for your invention, you'll be able to produce your invention in their facility while keeping it private.
Players will be able to create protected cargo containers that are difficult, if not impossible to open without destroying what is inside.
They will be protected by permissions set up by the creator of the container. This will allow you to transport valuable commodities while keeping them very safe from pirates, and allow you to stage a recovery mission if your goods fall into the wrong hands.
Some examples of particularly important cargo could be:. Voidspace will have a fairly extensive set of hacking skills.
Every time a new hacking skill is obtained, it will always be for a specific piece of equipment or ship. For example, a turret was perhaps invented by xTheManx, and some other character might get an idea and develop it into a skill for overriding the permissions on that turret.
Now consider that there will be lots of freely available skills for creating certain inventions simply because people will release the skill to the general public out of the goodness of their hearts, or for other more malicious reasons.
This means that the permission hacking skill for those inventions will very likely also be very common! Due to the commonness of hacking skills for inventions that are essentially public-domain, a very real need for proprietary inventions that serve the same purpose will be there.
In other words, it will be worthwhile for people to research and manufacture their own versions of the same equipment, just to ensure that they remain unique and much more difficult to hack.
Long range shipping can be done if a player sets up a series of waypoints that his ship would navigate to automatically. Since there is no concept of "logging off", it is important for a player to prepare for a trip that could potentially be dangerous with pirates ready to intercept.
Keeping with a caravan of other players, building defensive drones, and keeping the ships equipment up-to-date with the latest in offensive and defensive technology will go a long way to keeping a player safe on a long trip.
If the player is offline when his ship is attacked, the players ship will automatically defend itself according to the rules the player has defined, or the default rules of engagement.
If the player has Voidspace as an app on his phone, he will receive a notification about activity in-game like attacks and chats.
You can trade more than just raw materials and equipment. Players will be able to sell the rights to buildings and even entire outposts, managed completely by the trade window in-game.
Players will also be able to sell ideas, skills, and even maps. It will even be possible to ferry other players from one place to another.
The game can undergo sweeping changes due to major player actions. There are so many businesses that can be created, so here are some examples to spur your imagination:.
With the exception of real-money transactions, there will be no currency provided in the game world. Player groups will have to create their own in-game currencies in the same way they invent any other object.
Just like in the real world, the larger player organizations with a stable government and a currency with wide utility and acceptance, will likely also have the strongest currency.
Players will also be able to optionally perform real-money transactions between each other in order to purchase goods or services.
This free to play RTS MMO is set in a futuristic universe were a planet lies in ruin and this is your responsibility to once more restore civilisation, uncovering once lost knowledge, research In this free to play Empire management MMO players choose from one of three different rival races in a war of galactic proportions, rule over your own planet and established your place within the Empire, make This f In the game players get to play as iconic roles from the movies, games and expande